And thus Teotl Studios and Talawa Games created Extended - a completely new episode, where we return to the strange Unmechanical complex one more time.Īnd the developers really outdid themselves with Extended. More story, more puzzles, and more characters - to make the game longer and to let everyone who enjoyed the original game get something new. But the console version needed to bring something new. Unmechanical got some rave reviews when it was released on PC, won prestigious awards for its visuals, and had a large community of die-hard fans. Developing Unmechanical: Extended was really like getting sucked into a dangerous underground world looking for a way to see the daylight again. At Grip Games, we have a long history of working with other game developers and bringing their games to consoles - The Impossible Game being the best-known among them.īut Unmechanical was a completely different beast - created using an AAA engine, bigger than any other game we have made up until then and with a dedicated fan base that would eat us alive if we messed it up. Unmechanical started its life as a PC game, developed by Talawa Games and Teotl Studios. This post-mortem article maps what we think went right and wrong during the development, and what has shaped Unmechanical: Extended into what it is today. Just like the story of the game, even the development has been a difficult journey full of puzzles and problems. This week, we launched Unmechanical: Extended for PS4 and PS3.
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